Monday, September 13, 2004

The choice is yours.

Every day, you can start a new story. Who will be in it, what will happen, how will it end, you can't tell. You only know that it can start at any time. The choice is yours.

Every day, you can decide to abandon a story. You got tired halfway through, or even after the end (for some stories continue with us after they end), or maybe you don't know what to do with it, no matter how interesting this story may be. The choice is yours.

Every day, you can decide to do comic books. You can set up to be a writer, an artist, a colorist, a letterer, maybe all the above at once or even just an editor. Which book or story or character or situation you'll create is still in the darkness of a future possibility, but, still, the choice is yours.

Every day, you get tired of working for free. You only remember that work is a coin you exchange for another type of coin that you use to pay your bills and buy your food. Work is, of course, a exchange coin, but it's good for you to give something that came from you, that you did and want to say to the world, and in exchange you'll receive the contact of the people that will read your work, and everybody that gives you a positive opinion, maybe even a negative one, about your performance will be helping make you you, because you can't really be yourself alone.

Nobody is an island, we are all determined by the world we all live in (in the same measure that we determine the world thought our vision of it). Without the other people, we would not exist, for there wouldn't be any exchange of any sort. Without exchange there's no gain, no learning. Without learning, there's no life.

Let's get back to the essential.

The choice is yours.

If you want to do comics, do it. If you don't do it, the choice is yours. Choice equals guilt, equals responsibility over your own doings, so you have only yourself to blame if your not doing your comics.

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